Description
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Rarity:
R
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#:
68
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Creature Type or Sub Type:
Creature — Sphinx Wizard
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P:
1
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T:
4
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Rules Text Contains:
Flying
When Master of Winds enters the battlefield. draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
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